01What the world contains
| Thing | Count | Notes |
|---|---|---|
| Beacons | 49 | 46 need cleansing; 3 start cleansed |
| Collectibles | 154 | None are missable |
| Main bosses | 10 | Last four in the Unfound Path |
02Regions, roughly in order
- Fainweald — the opening region. Mushroom Village, Widow's Overlook, Blackridge Pass, the One-Legged Wolf tavern, Desolate Peaks, Gloomshade Grove.
- Marrow Keep — your hub. The Tarforge, Merrick's shop and Sester Genessa are all here.
- Mammon and the Ruins of Mammon — Outskirts of Mammon, Lonesome Spire, Royal Crypt of Mammon, Silent Steps, Chamber of Becoming.
- The Unfound Path — the endgame stretch holding the last four bosses.
03An interactive map is coming
A proper clickable map with layered markers is planned. Until the marker data has been verified rather than copied, the beacon list below is the reliable version.
→Go deeper
- Mortal Shell 2 Beacon Locationsmortal shell 2 beacon locations
There are 49 beacons in Mortal Shell 2. Only 46 can be cleansed — three are already clean when you find them.
Sources checked
Facts on this page are cross-checked against the sources above. Anything the community has not settled is marked TBC rather than guessed.